


Every time I thought “this is ridiculous,” it responded with an “I know, right?” and put a waypoint on Batman’s house or something. While hard to convey here, the entire game is drenched in a level of care hard to find in a big-team game. Being able to drive down the sidewalk for a minute before slipping away to your mission keeps the momentum, while reserving the really big weapons for certain story points and high-level law enforcements keeps them feeling special. Dying takes away every weapon but jumping and punching, so gathering weapons from fallen officers is almost a prerequisite for each mission. Kill enough cops or turn down the right alley of Theftropolis and you’ll find a coin that greatly reduces law enforcement’s interest in you. For me, unbridled destruction is the entire point of the genre but is usually ended all too quickly by a swarm of SWAT team members. Retro City Rampage DX does scratch that sandbox itch I was looking for with one major upgrade: cop-cloaking power-ups. Even the game doesn’t care about its story, made evident by the increasing absurdity of the scenarios. The script teases out a chuckle and a “WTF?” before quickly getting out of the way each and every time. At one point, a Ghostbusters-themed custodial team is frightened of dancers in a rundown club so Player has to “clean up” the club by murdering everyone. Basically, the aptly named “Player” gets sent through time and has to steal parts to build a time machine. Story beats clip by at an extreme pace, making sure you never care about what’s going on.
